Nba 2k9 pc game sliders




















Quote: Originally Posted by Leon Very nice numbers. Here's another screenshot of stats when the Raptors User was against the Pacers CPU using my sliders: nba2k9 Quote: Originally Posted by tcnumba10 I've been working and tweaking the sliders since the game first came out for the PC and finally I have achieved realistic results.

I also took some screenshots to prove that the sliders I have made achieved realistic results, I was the User Raptors playing against CPU Lebron's Cavs: Attachment Attachment As you can see, Lebron CPU took over the game and was taking the majority of the shots which a Superstar should do. Looks like you are getting good results, if you wouldn't mind posting the numbers when you get a chance, I would definitely like to try these on the BB code is On. Smilies are On. Trackbacks are Off. Pingbacks are Off.

Refbacks are Off. All times are GMT The time now is AM. I can remember playing them before and they just played 5-man ball, finding the best opportunity, regardless of the player.

Now they play more realistic to how they really play. I think what caused a rise in the PIP was the lowering of help defense. I will raise it back to where I had it and see what happens. If it's not that, then it's a combo of it and on-ball defense, maybe even defensive awareness, because I lowered that, too.

I can post mine if you want. Thanks -Edit- For those who haven't seen my other thread on how to get the cpu superstar more involved in game here it is: Hey guys after playing 2k9 for the pc for weeks and weeks, I found that the CPU didn't really showcase their Superstars properly when I played against them.

Sure they would average in around pts per game but imo it wasn't enough, their star players Wade, Pierce, Iverson Haven't seen an open layup missed. The cpu tendencies are based on what I think is a priority. I used to have them much different, but I found the cpu to play a better game of ball when I keep them closer together because that way none of the tendencies override the others too much.

Player speed is basically how fast the players move on the court, I don't think it speeds up any animations besides walking, jogging and running, but I haven't tested this since I keep them pretty close. They always make a layup or a shot, but no way to dunk regurarly. It's only a problem of mine? Sorry for my bad english. Makes the game more realistic, in my Twolves dynasty I had no one making impressive dunks except Rodney Carney who throw down some breakaway jams and alley oops.

Thus when I managed to half spin by Yao with Al and then slammed it in Scolas face I was definitely going nuts. Dirk's Final Chapter - 2k13 Dynasty. The first set are scoring sliders. The second are the defensive sliders. The third are the attributes sliders. The fourth are the tendency sliders. I just played one game with them, but they played pretty well. Well folks, been working on sliders for use with the default PC rosters, which originally made for very quick paced action with too many shots and a whole host of other issues.

I recognize that the best way to fix these issues is by actually setting individual player and coach tendencies, along with overall gameplay sliders, but since there aren't many PC rosters out yet, I figured I'd get these out for anyone wanting a better experience with what we have so far.

Basically my philosophy has been to achieve the most realistic end-results as possible with regards to post game statistics. That being said, I've included a settings file as well which works in conjunction with the sliders for fouls and other things. It's at Pro level with 6 minute quarters, so everything can easily be multiplied by 2 for full-time stats at the end of a game.



0コメント

  • 1000 / 1000